prepare a design for a web based drag and drop game

prepare a design for a web based drag and drop gameProject description
The game should extend or reinforce the childrens learning after attending one of the following sessions delivered by Luton Culture:

Prehistory Stone Age to Iron Age

Prehistory Hunter to Farmer

Luton Through Time

You should
Conduct some competitor research identifying other web based drag and drop games for the same target age group
Create a paper prototype mocking up the sequence of events that occur when a user plays the game. You will need to video record a user doing this using think-aloud protocol (follow the steps in the practical session, week 23 and refer to the lecture slides for further guidance).
Create a set of screen mockups (done in Photoshop) that use the corporate identity of the client.
Complete a usability heuristic checklist to determine if any usability improvements need to be made to your game design (refer to the practical notes and lecture from week 20 for more information).

Deliverables:
a zip file containing:

a video (which can be shot on a phone camera or any digital camera available) showing the think aloud test.
a set of at least three screen mockups (in Photoshop) showing how the main game drag and drop screen, the main menu and the level select screens will look

a report containing
at least 300 words of discussion detailing the competitor research done (including screenshots of the competitor games analysed) and describing the features of the games that you looked at that helped you to come up with your own design.
A Completed usability heuristic that shows you have analysed your proposed game for usability,
At least 300 words of discussion on the usability of the proposed design what does the usability heuristic tell you about your design?
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You are to prepare a design for a web based drag and drop game for Luton culture. The game will include a menu, a level selection screen, an options screen, a credits screen and a main gameplay screen. The target audience are school children aged 7-11 years.

The game should extend or reinforce the children’s learning after attending one of the following sessions delivered by Luton Culture:

• Prehistory – Stone Age to Iron Age

• Prehistory – Hunter to Farmer

• Luton Through Time

You should
• Conduct some competitor research identifying other web based drag and drop games for the same target age group
• Create a paper prototype mocking up the sequence of events that occur when a user plays the game. You will need to video record a user doing this using think-aloud protocol (follow the steps in the practical session, week 23 and refer to the lecture slides for further guidance).
• Create a set of screen mockups (done in Photoshop) that use the corporate identity of the client.
• Complete a usability heuristic checklist to determine if any usability improvements need to be made to your game design (refer to the practical notes and lecture from week 20 for more information).

Deliverables:
a zip file containing:

• a video (which can be shot on a phone camera or any digital camera available) showing the think aloud test.
• a set of at least three screen mockups (in Photoshop) showing how the main game drag and drop screen, the main menu and the level select screens will look

a report containing
• at least 300 words of discussion detailing the competitor research done (including screenshots of the competitor games analysed) and describing the features of the games that you looked at that helped you to come up with your own design.
• A Completed usability heuristic that shows you have analysed your proposed game for usability,
• At least 300 words of discussion on the usability of the proposed design – what does the usability heuristic tell you about your design?

Corporate style is outlined in the “branding guidelines” document and details of the topics, including learning outcomes for each can be found in the “briefing meeting” presentation and “briefing notes”. These documents, as well as a number of additional materials have been uploaded to Breo in the assessment 2 section.

Pass Grade:
submission includes video of user running through paper prototype. At least three Photoshop screen mockups which are suitable for target age group and reflect corporate style of client. Report defines at least two suitable competitor web games and identifies at least two features from them which are to be used in the new design. Usability heuristic completed and included in submission. Discussion on usability present and appropriate.

Fail Grade
any of above deliverables missing. Or no evidence of competitor research or no evidence of paper prototype or no evidence of at least three screen mockups or no evidence of consideration for target age group and client’s corporate identity.

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