You are required to write an object oriented Flash actionscript 3 game

You are required to write an object oriented Flash actionscript 3 game
Project description
You are required to write an object oriented Flash actionscript 3 game which:
1) displays a vehicle or character as in the traditional Space Invaders game
2) displays at least one enemy which moves across the screen automatically .When it reaches the end of the screen it should ‘wrap’ back to the beginning again
3) allows the user to control the movement (left, right, up and down) of the vehicle or character using arrow keys but the character will not go off the edge of the screen

INSTRUCTIONS.
Assignment 2 (Originally a group game project and report) This referral is INDIVIDUAL work.

You are required to write an object oriented Flash actionscript 3 ‘game’ which:
1) displays a vehicle or character as in the traditional Space Invaders game
2) displays at least one ‘enemy’ which moves across the screen automatically .When it reaches the end of the screen it should ‘wrap’ back to the beginning again
3) allows the user to control the movement (left, right, up and down) of the vehicle or character using arrow keys – but the character will not go off the edge of the screen
see the example at http://www.cispdp.com/cis21-1/referral_two.html (note, to get the keyboard controlin the example to work you need to click on the game itself first before using the arrow keys to move the player)

Write a 500 word report explaining the structure of your program, and show the classes used and the relationship between them in the form of a UML class diagram.

Deliverables
Submit your report as a single DOC file submitted to Turnitin on breo in CIS 21-1 BREO site by midnight, Friday August 14h 2015
Also submit a single zip file containing the working Flash project, including source code files (.FLA and .AS) and Flash movie (.swf) to the second link on breo by the same deadline.

Pass grade: Report is at least 500 words. UML diagram present, correctly describes at least two classes and the relationships between them. Program implements required functionality and runs. Source code supplied.

Fail grade: report less than 500 words or significant material copied directly from sources and not referenced correctly. UML diagram not present or does not show two or more classes correctly or does not show the relationships between them correctly. Supplied source code fails to work, does not implement required features or does not use appropriate object-oriented structure
Instructions to Student:

Please note: Work presented in an assessment must be the student’s own. Plagiarism is where a student copies work from another source, published or unpublished (including the work of a fellow student) and fails to acknowledge the influence of another’s work or to attribute quotes to the author. Plagiarism is an academic offence.

Work presented in an assessment must be your own. Plagiarism is where a student copies work from another source, published or unpublished (including the work of another student) and fails to acknowledge the influence of another’s work or to attribute quotes to the author. Plagiarism is an academic offence and the penalty can be serious. The University’s policies relating to Plagiarism can be found in the regulations at http://www.luton.ac.uk/livingandstudying/qa/documents. To detect possible plagiarism we may submit your work to the national plagiarism detection facility. This searches the Internet and an extensive database of reference material including other students’ work to identify. Once your work has been submitted to the detection service it will be stored electronically in a database and compared against work submitted from this and other universities. It will therefore be necessary to take electronic copies of your materials for transmission, storage and comparison purposes and for the operational back-up process. This material will be stored in this manner indefinitely.

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